Charge It Up
Every dart charges your battery. First to 100% wins.
- Players
- 1–8
- To win
- First to 100%
- Length
- Up to 10 rounds
- Type
- Events and sponsors
The How to play video is coming soon
How to play
- Every dart charges your battery. 301 points is a full charge.
- A treble is a BOOST. The bull is a JUMP START: 30 extra points.
- First to 100% wins, or the most charge after 10 rounds.
Options
Charge It Up can be set up in different ways for your venue or event:
- Points for a full battery (301 to start with)
- Round limit
- Bonus for the bull